Arc 3 of 4 Jujutsu Kaisen

Culling Game Arc

Chapters 160-222
Volumes 18-25

Arc Summary

A deadly competition forced by Kenjaku where sorcerers and cursed spirits fight for survival across multiple colonies.

The Culling Game Arc represents the most expansive narrative undertaking in Jujutsu Kaisen's history, a continent-spanning arc in which Kenjaku — the ancient sorcerer who has spent centuries orchestrating the conditions for a catastrophic awakening — unleashes his endgame upon Japan. The Culling Game is a forced battle royale rule system imposed on all awakened sorcerers in Japan, compelling them to accumulate points through killing or face death themselves. Every non-sorcerer in Japan has been rendered unconscious through a mass barrier, and the awakened players — modern humans whose dormant jujutsu potential has been forcibly activated by Kenjaku's ritual — must fight within designated colonies. Yuji, Megumi, and Yuta Okkotsu disperse across multiple colonies to find and negotiate with players who can alter the game's rules, while attempting to rescue sorcerers trapped within and find a way to unseal Gojo. The arc features the largest roster of new characters in the series — awakened players with wildly varied backgrounds and abilities, some tragic, some predatory, some navigating impossible moral situations with limited information. The introduction of Hiromi Higuruma, a defense attorney whose cursed technique manifests as a courtroom trial, provides the arc's most intellectually complex antagonist-turned-ally. The culling game's fundamental horror is its systemic nature — it is not a villain to be punched but a structure of rules that grinds people into killers or corpses, reflecting Kenjaku's ancient contempt for individual human life.

FAQ: Culling Game Arc

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The Culling Game Arc arc is covered in chapters 160-222 (volumes 18-25). Pick up the volumes below and read it in print.

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