Fullmetal Alchemist and the Broken Angel
About the Game
Fullmetal Alchemist and the Broken Angel is a 2003 PlayStation 2 action RPG developed by Racjin that stands as the first major console gaming outing for Hiromu Arakawa's beloved series, arriving while the original manga and its first anime adaptation were still actively running. The game presents an original story set alongside the events of the 2003 anime, following Edward and Alphonse Elric as they investigate a mysterious alchemical phenomenon in a city where chimaera attacks are increasing at an alarming rate. They encounter a young girl named Clause who has been modified by a corrupt alchemist to possess extraordinary transmutation abilities — the power to perform alchemy without a transmutation circle, which by the logic of the series represents either a miraculous gift or a deeply unsettling violation of natural law. The gameplay positions Edward as the primary combatant, using his automail arm and alchemy to fight enemies in real-time action sequences, while Alphonse provides support. The game captures the series' visual identity well for its era, with environments reflecting the European steampunk-influenced aesthetic of Amestris and character models faithful to the original designs. While the story's scale is more modest than the source material's sweeping ambitions, Broken Angel succeeds as an affectionate companion piece that treats the world-building and character relationships with genuine care, delivering an adventure that fans of the 2003 anime in particular found satisfying as supplementary canon.
Available Platforms
Game Details
- Release Year
- 2003
- Developer
- Racjin
- Genre
- Action RPG
- Based on
- Fullmetal Alchemist
FAQ: Fullmetal Alchemist and the Broken Angel
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